Requierement: DoomGLES is an OpenGL-ES port for Dell AXIM X50V and X51V (and any PocketPC which contain the intel 2700g graphic chipset) of DoomGL.
Overview: Doom has a science fiction/horror theme, and a simple plot. The background is only given in the game's manual, and the in-game story is mainly advanced with short messages displayed between the game's episodes.The player takes the role of a nameless space marine (referred to as "Doomguy" by many fans), "one of Earth's toughest, hardened in combat and trained for action", who has been deported to Mars for assaulting a senior officer when ordered to kill unarmed civilians. He is forced to work for the Union Aerospace Corporation (UAC), a military-industrial conglomerate that is performing secret experiments with teleportation between the moons of Mars, Phobos and Deimos. The Marine may have been forced into a security or unimportant staff position according to the manual, stating "with no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room." Suddenly, something goes wrong and creatures from Hell come out of the teleportation gates, or "Gateways". A defensive response from base security fails to halt the invasion, and the bases quickly get overrun by demons; all personnel are killed or turned into zombies. At the same time, Deimos vanishes entirely. A UAC team from Mars is sent to Phobos to investigate the incident, but soon radio contact ceases and only one human is left alive — the player, whose task is to make it out as such. In order to complete the game, the player must fight through three episodes containing nine levels each. Knee-Deep in the Dead, the first episode and the only one in the shareware version, is set in the high-tech military bases on Phobos. It ends with the player fighting the Barons of Hell and afterwards entering the teleporter leading to Deimos, ending with the player getting overwhelmed by monsters and seemingly killed.

More Info:DoomGL was developped in 1998-1999. It ran fine on a Pentium 200 with a 3Dfx voodoo card. Nowadays, we have mobile systems which have enough power to run such applications, so Kokak decided to port DoomGL to OpenGL-ES.
DoomGLES has all the features of DoomGL (and more):
- 640 x 480 native support.
- Free look.
- Bilinear filtering with mipmapping.
- Coronas on light sources.
- Dynamic lighting (multitextured lightmaps).
- MD2 monsters and objects.
Link:
Kód: Vybrat vše
http://www.megaupload.com/?d=0I4DKH8J
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